![]() My hope is to connect these concepts to the base tutorial to help ease students into thinking about this sort of stuff with their games. ![]() It's already a big task to create all the pieces of a platformer from scratch, down to just getting your character moving at a basic level, so something like "jump input buffering" isn't going to be a thing a beginner considers researching. But if you're a beginner just building your very first platformer, this sort of stuff probably isn't on the forefront of your mind. These are common platformer implementation techniques, so the good news is that a lot of excellent stuff has already been written in depth about these concepts. I'm going to focus on two small ways that beginners can modify the tutorial to make their jumping feel better: Ledge Assistance and Jump Input Buffering The trade-off for this simple approach, however, are a couple of game-feel issues that pop up as a result of the jump code. The original tutorial for Gamemaker StudioĪnd an updated one for Gamemaker Studio 2 ![]() I like these tutorials because they are simple and straightforward in a way that won't overwhelm a beginner, even one with no coding experience. Many GameMaker students referenced Shaun Spalding's excellent platformer tutorials for their first game. When I noticed that I was giving the same feedback to student games over and over, I dug into the tutorials they used. If you are a student learning about game development, or a hobbyist learning GameMaker to prepare for your first game jam, this article is for you! I want to tackle some game-feel issues with jumping that I often see in beginner GameMaker platformers.
0 Comments
Leave a Reply. |